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Month: April 2012

Development Update 27th April 2012

Development Update 27th April 2012

This weeks been a busy one. A huge Planet Wars update is in the works, and is also coming  to flash once I reach a sponsorship deal. Check out the new trailer:

I’ve made lots of improvements since 1.2, and they should be hitting iOS within the next few weeks.  It’s a completely revamped game now, and should be much more ipad friendly too for the folks on the bigger screens. I’m also hoping to get the xbox version out by early summer, but we’ll have to see about that– I wan’t to add a co-op mode for that. The flash version will be almost identical, save for the defence missions, and hence will be an absolute bargain at the price of $free.
Also, the full version of MegaCity is now available for Windows PC on IndieCity here.

Development Update 20th April 2012

Development Update 20th April 2012

Hello!

More graphics for Sleigher this week! Also, an update for Planet Wars will be coming soon, along with the flash version. This adds some optimizations among other small tweaks and the like. I’ve tried to improve the game based on feedback from you. The resolution is still sucky on iOS I’m afraid- upping it would mean re-doing most of the code and most of the art assets.  If the sequel goes ahead, expect plenty of pixels though.

Elsewhere, we have MegaCity coming in the form of a Windows PC executable very soon too.

Weekly Development Update: 11th April 2012

Weekly Development Update: 11th April 2012

This week I’ve mostly been eating too much chocolate, but also working on Sleigher the husky sled game. Mostly in the graphics department. Here’s some boats:

 

It’s going well. Pouring detail into the various objects you can smash through I think is the key to it’s success, as it makes it fun to play. I’ve split up the randomly generated terrain into several sections; Tundra, Ice lake, Town, Winter Sports Resort, Mountains. There might be more of them to come, but those cover all the ‘wintery’ themed things I can think of. Expect to smash through houses, trees, ski jumps, ride on bob-sleigh tracks, outrun avalanches etc. It’s going to be a lot of fun, I can promise you that.

I’m thinking of going free-to-play with this, at least on iphone with iAds. Then having an option to buy it and remove the ads, and perhaps unlock some more features. This option will be in the lowest price bracket, so $1 or equivalent. I think this should be good though, as everyone will have a chance to play it properly without spending anything.

Till next week,

-Cole

MegaCity Released on Xbox Live Indie Games!

MegaCity Released on Xbox Live Indie Games!

Hello!

My game MegaCity has just hit the Xbox live Indie marketplace! I’m pleased to announce it plays really well on 360, so I’m going to be linking to it like crazy from now on. Really, you should try it out, it’s only 80 points. Go on, I’ll be here. Waiting.

In other news this week, I’ve been doing some more work on Sleigher, the Android version of MegaCity, and Planet Wars. So a little bit of everything.

MegaCity will be hitting Android, and also Windows Phone 7 later this year (hopefully before the summer). Stay tuned. It’s all possible with the hard work of Clickteam who make the software I use to make my games.

Also, I’ve changed the comment system on this site. Previously you had to log in which I realise that was a bit of a hassle for most visitors who probably come here in passsing. I had to do that because I was getting a lot of spam, but I’ve recently got a WordPress plugin which can apparently tell if you’re a pesky bot. Yeah bots, what are you going to do about that? You certainly won’t be commenting about it that’s for sure. Unless it doesn’t work. I challenge you!