Just a small update this week. Six O’clock High has been coming together nicely though. I’m in the middle of adding a little story element which is told through graphic novel style intermissions (in a similar way to planet wars). I’ve also done some currently unfinished character art for the two main characters.
And most importantly, I’ve added Zeppelins!
In the week ahead I’ll be finishing the art, optimizing performance, general bug fixing and polishing before attempting to make some background music. Erk, that’s going to be either a lot of fun or a complete disaster. Maybe both?
Some more exciting news this week! Board game designer Wotan Games has chosen me to develop a digital version of their upcoming board game ‘Camelot The Build’. It’s a very cool medieval themed tile-based building game, I’m sure fans of MegaCity will love it.
Wotan have an official development blog detailing the game here. I recommend having a gander if this piques your interest. I’ve played the game with them and I think it’s going to work really well in digital form. Wotan are launching a kickstarter to fund this project, so stay tuned for more info on that and the game itself.
Camelot the Build is from game designer Julian Musgrave and continues Wotan Games’ theme of the Arthurian legend. It is a tile laying game of medieval castle building with all sorts of dubious stratagems, cunning tricks and subtle ploys.
‘I have enjoyed the games from Cole Powered and found Cole Jefferies great to work with.’ said Laurence O’Brien, Director of Business Development for Wotan Games. ‘Looking at the quality of his production and games it was a logical step to work with them.’
‘I’ve enjoyed working with Wotan Games, they are incredibly passionate about their work.’ said Cole Jefferies, the power behind Cole Powered. ‘I am excited at the prospect of developing a digital version of Camelot the Build with them.’
Wotan Games is a British board game design and publishing studio established in 1984. For 10 years they produced titles such as King Arthur and the Knights of the Round Table, Excalibur and Merlin.
Good afternoon! Well, June is here and although I had originally planned to get my recent project ‘Six O’Clock High’ out by now… I haven’t. This isn’t due to anything other than me under-estimating the amount of time involved. BUT it’s definitely getting near a release now.
It’s playing well, I’ve improved the graphics slightly and there are now 5 different enemy plane types. The player’s plane upgrades are all in place apart from one, and yesterday I started the menu system. I’m for a simultaneous mulit-platform release later in the month, perhaps even at the end of the month at this rate.
Here’s some more recent screenshots:
The game looks better in motion, so I’ve made some gifs to showcase the gameplay in action!