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Month: September 2013

Six O’Clock High is Released Now!

Six O’Clock High is Released Now!

SOCH is released today!

Hello! I’m posting to announce that Six O’Clock High has finally been released! It costs around $1 or regional equivalent, and is available on a large range of platforms. Links below:

Available now on iTunes!Available now on Google Play!Available now on Amazon App store for Kindle!Available now for Windows Phone 7 & 8!Available now on Xbox Live Indie Games!Available to play as a flash game!

It’s been a funny project. This originally started as a very short project– intended to be completed in weeks, those weeks turned into months. The main reason is the multi-platform release, which I have never done simultaneously before. But what I have here is perhaps my most polished and best-looking release. It’s also the smallest and most accessible. Like ‘Sleigher’, it’s action-heavy, intended as something that’s easy to pick up and play.

I hope you enjoy. Here are some promotional codes for iOS:


Here are some for XBLIG:


I’ll be posting more promo codes on Facebook & twitter throughout the day (and the week most likely)!

Six O’Clock High Lands September 23rd!

Six O’Clock High Lands September 23rd!

Coming Sep 23rd

Hi everybody. It’s been forever since my last update- but I can finally confirm the release date for ‘Six O’Clock High’ is September 23rd. It’s a multi-platform release on iOS, Android, Xbox Live Indie Games, Windows Phone and Flash.

The game has been ready for a little while now, but I’ve been busy working out a sponsorship deal for the flash version with gamepirate¬†who will be the distributor of the free flash version. The extra time will also allow me to add even more polish to the mobile versions.

I’m also excited to properly give you lot some more info on my next project which will be the follow up to MegaCity. I plan to start keeping a video development log of this one. I hope you’ll enjoy that– more on that after the release of SOCH.