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Month: December 2014

The Concrete Jungle Weekly Chronicle – Dec 28th

The Concrete Jungle Weekly Chronicle – Dec 28th

Hi all! I hope you had a great Christmas! Apologies for the slightly late update- I have been continuing work on the game throughout the holidays- it’s just been one of those few days where I’d rather work than write about working if that makes any sense! Everything is going well though. I’m hesitant to say the project is ahead of schedule as there’s still so much to do, but it’s definitely on schedule.

I’m very pleased to say there’s been some important progress on the versus mode. After spending a lot of time on it this month, I have a basic functioning AI to play against- which is already quite effective! It can’t deck build yet, which is quite a significant part of the game, but it can play nicely with the starting deck. Versus mode is exactly how I’ve envisioned it so far- it’s like city building Chess, but where you can screw each other over! It’s really exciting to get to this stage because it was the largest element of the game which was unimplemented at the time of the kickstarter campaign/preview build. I’ve said it before, but I wouldn’t be surprised if it became the game’s ‘primary’ mode. I’m certainly aiming to build a significant part of the story campaign around it. It’s a bit more thought/strategy intensive than the solo mode, so I think the two complement each other nicely.

I’m designing the AI to be interchangable with couch-multiplayer players. You can play local multiplayer with up to 4 people on 2 teams, and have any of the slots taken by AI or players. I want concrete jungle to be a game you can play sat back on your sofa in your living room with friends as well as a game you can ‘sit forward’ with on your PC.

I’m still in the process of refining the characters, although I have the final 8 finalized now. Those of you familiar with the Preview build have briefly been introduced to characters Laney and mayor Rick Selfridge. The characters will be able to acquire unique cards for their decks throughout a game, which will go towards solving the problem of something to play towards I mentioned last week. Each will be geared towards specific tactics as well, they should make things really interesting!

Lastly, and somewhat ‘least’, I’ve been revamping some old code from early in the project. It’s almost not worth mentioning, but it is time consuming, and that’s what I’ve been doing today. As the game gets more and more complex, I need the foundations to be watertight.

I haven’t been working on any new buildings this week, as I hit my month’s quota of 80 last week, so I’m having a bit of a break. Not to fear, I shall start afresh next year on some more buildings! I did cunningly hold some of my previous work back for times like these though, so here, have an Asylum:

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Needs a bit more detail perhaps, but you get the idea!

See you all in the new year!

 

The Concrete Jungle Weekly Chronicle – Dec 20th

The Concrete Jungle Weekly Chronicle – Dec 20th

That week went fast! I hope everybody is having a great holiday season!

Progress is going well, it’s been another huge week for new buildings for the game. I’ve now reached the target of 80 buildings ready to be put in game- a goal I set myself for the end of December. I’ve also got plenty of other things to do this month- in particular carry on with the versus mode AI and finalize some character designs. I’ve really just been working on the buildings first so I can focus on the other things for the remainder of the year.

The project also has some music in the works from Saad Ali- who is composing some excellent ambient style tracks for use in game. I’ve had a load of musicians contact me over the course of the kickstarter, so decisions were tough to make, but I’m really happy with Saad’s work. I may commission some more music later in the project.

I just want to take an opportunity to thank everybody for their feedback from the Preview version. There are some great suggestions, and I’ve got a solid idea of what needs improving and more importantly I have plenty of ideas on how to do it. I’ll sum up some of the main areas that need changing/refining:

-UI tweaking to make the game easier to understand.
-Improvements to the tutorial to explain the more intricate elements of the gameplay.
-The ‘neighborhood’ system needs a bit of an overhaul. It needs to be clearer, better explained and more useful in-game.
-Changes to the deck building system to give the player more flexibility and make the late game more fun and balanced.
-Changes to the life system.
-There needs to be more to work towards in the game other than a high score (ie there needs to be more than a ‘survival’ type mode).

Generally the response has been positive though, which is great to hear!

Right now when I’m not making new buildings, I’m working on getting the versus mode up and running- which will give the game a whole other way to play. It’s also quite important to get all the game modes working in order to start thinking about these improvements and balancing/new card effects.

Have a great Christmas everybody! I’ll sign off with a few new buildings as usual…

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A Skate Park
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A new commercial tower based on the 40 Wall Street skyscraper in NYC
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A Pond.
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A Granary.
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An Embassy.
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Some kind of government building. Probably something to do with taxes and certainly not anything top secret 😉
The Concrete Jungle Weekly Chronicle – Dec 13th

The Concrete Jungle Weekly Chronicle – Dec 13th

There’s a bumper-size building update this week! I’ve been working extra hard on trying to meet a target of 80 buildings ready to be put in game by the new year, which is ambitious, but do-able. As of today the count is 67. From this point forward I’ll be getting some helping hands in regards to texturing and modelling from team member John, so everything in on track!

Lots of neo-classical style buildings this week!

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This is the university. It’s the 2nd 2×2 sized building to go in game, but more will follow!
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This is the Treasury- a 1×2 building- the first its kind.
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Continuing the education theme, this is a College.
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And continuing the municipal theme, this is the Courthouse.
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A humble Water Tower.
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Some ugly industrial silos
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And a Tourist Bureau.

Continuing from last week, when not busy on the buildings I’ve been working on the versus mode AI. It’s an incredibly complex beast- there are so many values to consider when playing this game. I can’t wait until it’s up and working though. There’s not much more to report- it’s very much a WIP.  ‘Til next week! -Cole

Concrete Jungle – December 8th

Concrete Jungle – December 8th

Hi everybody!

Just a very brief update to show you the latest buildings. This week there’s some Art Deco NYC style skyscrapers and a neo classical style City Hall. These are some of the most visually complex buildings in the game so I thought I’d have a go at them early.

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Freelance texture artist John will also be helping me from here on out. I’ve briefed him in the ways of Concrete Jungle building creation so we should be able to get the building output in full swing during the next few months.

Elsewhere I’ve been working on the AI for the versus mode- which is incredibly complicated. I shall write about it in detail at some point, but wow, there’s a lot to teach it!

More to come soon!
-Cole