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Author: colej

Concrete Jungle Released TODAY (8PM GMT / 12PM PDT)

Concrete Jungle Released TODAY (8PM GMT / 12PM PDT)

Well here we are guys! Concrete Jungle will be released in just a matter of hours. I’ve been busier than even prepping for this, it’s been a long, long time coming and a huge amount of work. But the game is ready!

All backers should have their keys by now, please get in touch if there are any problems. The relevant backers will have houses and buildings named after them according to their submitted info. If you think your name is missing from the game (it may take a while to appear in a game since the names are assigned from a random pool), also do let me know.

So I’ll take this opportunity to thank all the backers and anyone who has supported the project, it’s been such a great year being able to work full time on something I love. I hope the release will allow me to continue to do so!

This is by far the biggest, most ambitious, and easily the best game I’ve ever worked on. The kickstarter funding allowed it to be so much more than it’s original target. It plays, looks and sounds better than I could of hoped for when I started this project, and it was made possible by you!

Development has reached it’s biggest milestone, but there’s still more to do; over the coming months I still plan on adding the extra buildings, night mode and language support. Plus I’ll get to work on ports for iOS and Android, and depending on success more platforms.

I’ll leave you with this- the Concrete Jungle launch trailer. It’s a brand new trailer featuring the voice of Ben Britton (mayor Rick Selfridge). I hope you enjoy! TELL YOUR FRIENDS!


The game will also be coming to the Humble Store soon.

It’s Getting Closer…

It’s Getting Closer…

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It’s getting closer! If you’ve not heard, Concrete Jungle is heading to Steam and Itch.io on September 23rd!

Just a quick update to say that the distribution of game keys to backers will start tomorrow. All backers will have their keys by release- they will arrive via kickstarter message or email if you are a non-kickstarter backer.

If you’re a member of the press, a youtube game reviewer or streamer with an active channel- you may be eligible for a review copy. Please contact me with a link to your channel or request a copy through the game’s presskit. If you’ve contacted me before about Concrete Jungle coverage, chances are I’ll be sending a key your way.

RELEASE DATE ANNOUNCED!

RELEASE DATE ANNOUNCED!

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September 23rd!

Concrete Jungle will be releasing for PC via Steam and Itch.io on Wednesday September 23rd! It’s been a long time coming, but finally the project is approaching completion. You’ll be able to play in a few weeks. Hooray!

The native mac version is still in the works, but should you want to play on mac on release, the itch.io download will also feature a wineskinned version you can run on mac. If you have a halfway modern mac it will run identically to the windows version.

Here’s a quick new teaser trailer:

 

 

The Concrete Jungle Monthly Chronicle – August

The Concrete Jungle Monthly Chronicle – August

Hello everybody!

While I’ve been quiet with the updates, it’s been a great month!

I’m on the verge of setting a release date. I’m just waiting on a couple of boring admin things to sort out before I can go ahead and confirm. Along with that I’ll get the steam page rolling.

As you may remember from the kickstarter, I planned to deliver the stretch goals following release in a free update as to not delay the game. Well, as the game got delayed a few months anyway due to some significant gameplay tweaks earlier in the year, I’m pleased to say a few of the stretch goals will be in the release version! Yes, it was worth the wait!

So what can you expect in the full release?

My original goal was for 150 buildings in-game, with a stretch goal of an additional 50 to be added in a post-release update. The release version will have 170 buildings in total- so that’s well above the target. The update following release will add another 30 to bring the total to the stretch goal of 200. It’s worth noting that some cards are not buildings, and there will actually be 201 cards in the release version!

-The kickstarter goal was for 6 characters, with the stretch goal of another 2 being added in the update. I’m pleased to say all 8 playable characters will be in the release version and featured in the story mode!

-Voice acting was another stretch goal intended for the update. Well, the voice acting was recorded last week, and I’m incredibly happy with it! You guys are in for a treat, I’ve managed to cast some perfect voice actors/actresses for Karl’s characters. The voice acting will appear in the release version!

-The expanded soundtrack will also make the release version, with some excellent original music by Saad Akhter Ali. The licensed music from Xerxes, Mohkov and DP Kauffman will also be in.

-The ‘Night Mode’ is still planned for the free update. It’s a big task that will require some more time, so this will arrive with the extra buildings.

-Non-English language support is also going to be arriving at a later date with the update. There is a lot of text in the game (tutorial, building descriptions etc), so it’s a sizable task.

See you soon, with a date!