Hi everybody! This section is dedicated to an easy to follow tutorial on how to play my game MegaCity.
How To Play
First off, you will notice the game grid infront of you. Each of the squares are places where you can build the buildings indicated on the left side of the screen. Simply tap/click (or press A on Xbox) to place a building on the selected square.
Notice when you do this, the list on the left side advances. The green arrow points to the building to be built next. The building list supplies an unlimited amount of randomly selected buildings to be placed.
The first few buildings are always houses. Houses and other residential tiles (marked in green) are important because they collect points.
Most of the other types of building have blue or red markers in their icon. These colours show you how the building influences the other squares around it. Blue is positive, red is negative. So a school for example, positively influences the squares directly above, below, to the left and to the right.
These influences only matters to residential tiles. The points on them tell you the accumulation of the red and blue influences from the buildings around them.
The counters at the top show you the total score for each column. This is the sum of the points from all the houses in that column.
The number at the top right is the target. This is the number your columns must reach in order to advance the screen. The far left column is the column which will always clear first, giving you more room to build.
So once the column on the left gets 4 points (or more) then the column will clear, moving all the existing columns up and generating a new one on the right.
This is the essence of MegaCity. The normal mode is a ‘survival’ type game. As you clear columns, you’ll notice the target number eventually increases. So the target gets harder and harder to reach. Eventually you’ll have to plan several moves ahead in order to assure you have room to build. When there is no room left (or if you forget to place a residential tile in a column in order to collect points) the game is over.
– You can unlock additional buildings by leveling up. Each column clearance will also give you XP, which counts towards levelling up. Each level you unlock another building. The unlockable buildings will only appear rarely, but are often extremely useful. You can read a description of them in the unlocks section of the main menu.
– You can use the ‘save a tile’ feature at any time (in non-challenge mode) by tapping/clicking on the square. This will save a tile for use later on, and once saved, you can switch between placing it and the queue by clicking on each.
– The further you score over the target, the more points you’ll get! The increase is exponential, so get as many points per column as you can risk. Building ahead to gather loads of points in one column can be risky because it reduces the amount of space which you may need to clear the columns before/after it- but columns far over the target number can give you *lots* of points!
-Complete challenges by using the pre-set buildings to advance the columns up to the blue line. Completing challenges and achievements will give you XP to count towards your next unlock.
-The target will increase as you advance! Keep an eye on the orange circle around the target number to see when it will go up. It will increase by 1 every 10 column clearances.
-Make sure you have at least 1 residential building in each column at all costs! Otherwise you won’t be able to gain points from that column…
– Q: Can I remove buildings? A: Yes, one of the unlockable buildings is a ‘bulldoze’ tile.