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ColePowered Games Ltd.

The Game development adventures of Cole Jefferies.

MegaCity HD

MegaCity HD

megacityAvailable now on iTunes!Available now on Google Play!Available now on Amazon App store for Kindle!Available now for Windows Phone 7 & 8!Available now on Xbox Live Indie Games!Available to play as a flash game!

“addictive iPhone gaming at its peak.” 9/10 – AppGamer

“going to make the hours melt away.” 9/10 – 148Apps

“An ingenious strategic hybrid” 5/5 – Official Xbox Magazine

MegaCity is a unique city building puzzle game. Easy to play, hard to master!

Easy to learn but hard to master, the game features gameplay that sees you inadvertently creating your own puzzles!

Place requested buildings in the queue to earn points, but watch out: Nobody wants to live next to a landfill site or industrial estate! Everybody wants a nice park or school nearby, but the city’s budget is limited.

This is where you come in…

Megacity is a game of planning and thinking ahead to squeeze the most points of out your citizens by clever town planning. And if it all goes wrong, it’s their fault for electing you mayor, right?

It’s Tetris meets Sim City! Critically well reviewed on every platform, if you haven’t played it yet- what are you waiting for?!

Megacity is a real thinking person’s game, which appeals to and is suitable for all ages.

Features:

♦ Dozens of different buildings!
With more to unlock as you progress!

♦ Challenge Mode!
Figure out how to complete the level with the buildings given.

♦ Multi-platform online high scores!*
Compete with others on different devices.

♦ An achievement system that matters!
Help unlock new buildings with each achievement.

♦ Universally compatible.
The game will adapt to all screen sizes for tablets & phones without stretched graphics!

*Online scores & achievements not currently available in Xbox version because of XBLIG restrictions.

MegaCity requires a minimum of iOS 5.0/Android 2.2/Windows Phone 7.1.

If you want to read some tips or a tutorial on how to play, I’ve created a guide here.

 

 

 

83 thoughts on “MegaCity HD”

  1. Avatar garrymoore says:
    November 27, 2011 at 1:00 am

    hi to all colepowered.comers this is my first post and thought i would say hi –
    thank yous speak soon
    garry moore

    Reply
  2. Avatar Ben says:
    December 12, 2011 at 7:32 am

    Its a great game

    When make next?

    Greetings from Switzerland

    Ben

    Reply
    1. colej colej says:
      December 15, 2011 at 5:29 pm

      Hi Ben,
      I’m currently working on another megacity game, as well as working on porting it to android and xbox.
      -Cole

      Reply
  3. Avatar Georgia Prestwood says:
    December 19, 2011 at 11:35 pm

    Hello can I reference some of the material here in this entry if I reference you with a link back to your site?
    My blog is educational toys.

    Reply
    1. colej colej says:
      January 2, 2012 at 4:09 pm

      Sure.

      Reply
  4. Avatar Sp4rkR4t says:
    January 22, 2012 at 5:15 pm

    Certainly looks interesting, will give it a shot when the android version is done.

    Reply
  5. Avatar Dabbler says:
    January 26, 2012 at 6:25 pm

    Great game – it’s very addictive. Can’t wait for the android version to be done – the sooner, the better!

    Reply
  6. Avatar Vender ouro says:
    February 13, 2012 at 5:18 pm

    This actually answered my drawback, thank you!

    Reply
  7. Avatar HomiSite says:
    April 4, 2012 at 4:04 pm

    Bought it today on XBLIG – a nice and slick game! But it has no online-highscores, hasn’t it (I know that with XBLIGs it’s only possible via P2P workaround)? And are the achievements gone, too (or “awards”, as most indie devs call them on Xbox)?

    Reply
    1. colej colej says:
      April 4, 2012 at 4:05 pm

      Ah yes, I was told I couldn’t put them in the xbox version 🙁

      Reply
    2. colej colej says:
      April 4, 2012 at 4:08 pm

      Btw, I’ve just updated this page to reflect that. I didn’t know you could call them awards and get away with it! Maybe I’ll re-add them in an update. Not sure about the online high scores though.

      Reply
  8. Avatar HomiSite says:
    April 4, 2012 at 7:09 pm

    Thanks for your fast answer. Many interesting games on XBLIG resp. ones with focus on scores suffer from missing online features/scores. Usually I stop playing such games quite fast, regardless their quality, because I can’t compare may scores with the “world” and esp. my friends. So I would really suggest you to implement a global highscores system. These P2P systems are not optimal but far better then nothing. “Awards” as a local achievements replacement are not that important, but it’s a additional motivation to keep playing.

    PS: Can you explain the right bar – when does it decrease? And it is only important for Unlocks or your score, too?

    PPS: A reader could now think that MegaCity on XBLIG doesn’t support global nor local highscores ;-).

    Reply
    1. colej colej says:
      April 4, 2012 at 8:07 pm

      Thanks for the info. I’ll look into doing what I can to get global high scores.
      Updated the info again too.

      Btw, I’m working on ideas for a sequel. I’ve got a lot already but if you have some feel free to comment here etc. That applies to everyone 🙂

      Reply
  9. Avatar HomiSite says:
    April 6, 2012 at 11:27 am

    No ideas for a sequel, but suggestions for an update:

    1.) After a finished/lost game, your highscore isn’t save when you hit “Play again”. At least when you have reached a new top highscore, the score should be always saved!

    2.) Maybe some one-time indicator at the columns’ counters that show an increase on the needed points, so you can plan your strategy (“ah, with the fifth column, I need 6 points then”).

    3.) Maybe a one-time checkpoint so can pause (and shut-down) the game and continue it later from that point?

    PS: I need to check out how the game works with more than one player. And I think the numbers on the bottom of the XP bar only show the empty fields and have no effects on the score and/or XP?

    Reply
  10. Avatar Hockey Glory says:
    April 8, 2012 at 10:26 pm

    Hi,

    Got the game on XBL. Nice title. 80 pts well spent. I’m going to review this game soon, so check out my site…. (in the next few days).

    Like Mega City, make sure to include randomizers for any game you make! Makes the game replayable! My high score in MC is about 50,000.

    Some things to look into:

    – I think the 4x Hi-rise square shows an X-shape silhouette
    – No online leaderboards?
    – Give gamers the option to include/exclude Unlockable Buildings, by alowing them to check on or off which ones they want
    – Include a replay/theatre mode? Would be nice to see how I finished the Challenge Mode maps
    – When I got first place on the leaderboard, my user name wrapped into the 3rd or 4th name on the list. I think the formatting is off depending how long your gamertag name is?
    – At the top of the screen, the columns show how many pts you need in the left column, but the other ones don’t tell you how many pts. I’d like to know that to plan my next columns, esp. since 2x Apartments, 2x community bonuses, and 4x Hi-rises are important
    – Custom tiles. Create and name your own tiles? Maybe not the graphics, but let you mess around with the blue/red effect
    – More Challenge Maps. Also, is the difficulty off? I found the harder maps easier than the ones labeled Easy and Med! Or maybe that’s just me!

    Reply
  11. Avatar Hockey Glory says:
    April 8, 2012 at 10:32 pm

    And one more option to maybe include:

    Give gamers the option to turn off/on CPU automatically placing tiles on the right side of the screen as you clear columns and the map scrolls rightward.

    Will make it more difficult instead of allowing gamers all green space to work with. Just don’t go overboard with the CPU filling in spaces! Just here and there.

    Again, nice Indie game Cole Powered!

    http://www.gamervets.com

    Reply
  12. Avatar Hockey Glory says:
    April 8, 2012 at 10:34 pm

    Crap. One final suggestion!

    In the option screen, tell gamers how pts are calculated. When I clear rows, sometimes it’s 160 pts, sometimes 300-320, sometimes 1,000. One time I even got 2,000+ I think. Not sure how the math works.

    Reply
  13. colej colej says:
    April 9, 2012 at 12:32 pm

    Hello everyone, thanks for the feedback. There’s some great ideas here, some bugs/glitches I’ll hopefully fix in an update, the ideas I’ll probably include in the sequel.

    A few answers to your questions;
    -The further over the target are, the more points you’ll get for clearing the column. This is exponential, so you’ll get a *lot* more points for a column with 20 points than for one with 5 or so. So the more you plan ahead, the bigger the reward will be, but it also increases the risk of being unable to meet the target.

    -Online leaderboards I want to include but indie game restrictions does not make it easy unfortunately.

    -Difficulty might be a little off with the challenges, it’s a bit difficult to gauge how hard people will find it.

    -When you finish a game it will (or should) remember your highest score to post onto the leaderboard. So if you play again, and get a lower score it should remember your first score. If you play again and get a higher score, it’ll go with that.

    Reply
  14. Avatar Hockey Glory says:
    April 11, 2012 at 1:23 am

    Good stuff Cole. I put a review up. http://gamervets.com/2012/04/megacity-indie-review/

    Reply
  15. Avatar DjFIL says:
    April 19, 2012 at 9:04 pm

    Just bought it from XBLIG… great game, loads of fun. Really wish I knew it was on iOS earlier, would had bought it there… maybe I’ll end up with both. 🙂

    Reply
  16. Avatar sokoban says:
    August 10, 2012 at 11:54 am

    I enjoy playing MageCity on Kongregate. Thanks for this wonderful game.

    Reply
  17. Avatar sokoban says:
    August 10, 2012 at 11:58 am

    I called MageCity a how-long-can-you-survive puzzle game. Other games of this kind include Color Lines (http://en.wikipedia.org/wiki/ColorLines) and Fun Bloody Day (http://www.kongregate.com/games/urbansquall/bloody-fun-day).

    Reply
  18. Avatar Betsy says:
    August 18, 2012 at 8:00 pm

    I love this game. I really want to know what the meter on the right of the screen is for and how the #/# score on the bottom is calculated and what it’s for. I’d also love to be able to listen to my books/music while playing. I like the idea a previous posted had about advance warning when the point requirement is going to go up.

    Reply
    1. colej colej says:
      August 19, 2012 at 1:15 am

      Thanks! The meter on the right is how close you are to leveling up. Once you level up, you unlock a new building which can appear in the queue.

      Enabling custom music is something which might appear in a future update.

      Thanks for your feedback 🙂

      Reply
  19. Avatar Danny says:
    November 9, 2012 at 11:17 am

    Not compatible with my phone WTF? SGS GT-I9000… 🙁

    Reply
    1. colej colej says:
      November 9, 2012 at 11:29 pm

      The game has been exclusive to Sony devices for a month, but that exclusivity will come to an end soon. The official android release will be out before the end of November!

      Reply
      1. Avatar Danny says:
        November 12, 2012 at 8:32 am

        That sounds great! I’ll buy it!

        Reply
  20. Avatar Todd says:
    November 29, 2012 at 8:27 pm

    Hello, just bought the Android version today and love it!

    Need some instruction on the challenges, I can’t figure out what the objective is! Can you assist?

    Thanks!

    Reply
    1. colej colej says:
      November 29, 2012 at 9:38 pm

      Hi, thanks! To complete the challenges you need to advance the screen up to the blue bar with the pre-set tiles.

      Reply
  21. Avatar BarnesTheresa says:
    December 10, 2012 at 8:05 am

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  22. Avatar Eric says:
    December 16, 2012 at 3:53 pm

    Great game! I gave it a detailed 5-star review on Google Play. I have one suggestion and one question.

    The suggestion: You must find a way to save the game for me if I get a phone call or just need to do other things on my phone for a while! I’ve just reached level 10, and now I’m turning my attention toward posting the first 1M+ score to the global list. I can’t do that in one sitting, so I’m begging you, please save my game! 🙂

    And the question, hopefully without spoiling anything: does the 10th unlockable building do anything different from the basic building it resembles? Other than hide the property value? I’m confused…

    Reply
    1. colej colej says:
      December 16, 2012 at 3:59 pm

      Hi Eric, Thanks for your feedback!

      I wasn’t aware that the game closed when the user gets a call, I thought it should stay open in the background? I’ll look into this for a future update, although I’m focusing a lot of my time right now on putting ideas together for a sequel for next year.

      The City Hall is like a house tile but when you place it it has the points value equal to your target (so like a column clearer). I have had some folks ask me about this so many it needs to be more clear.

      Thanks again, I’m glad you enjoy the game 🙂 good luck with the 1M+ score!

      Reply
  23. Avatar Sam says:
    January 21, 2013 at 1:14 pm

    love the game! Wish the challenges could be solved for me! I’m stuck and I’d just like to see how its done and move onto the next thing. Yes, “show me the answer” would be great, or even a hint if what the hell to do next.

    Reply
    1. Avatar LaRonda says:
      December 3, 2015 at 5:56 am

      I agree I’m stuck. Though I like the game. When I get frustrated I will delete.

      Reply
  24. Avatar Nicole says:
    April 4, 2013 at 1:58 am

    Love the game. Trying to figure out if you get additional points when you clear more than one row at a time.

    Reply
    1. colej colej says:
      April 4, 2013 at 11:02 am

      Great 🙂 you don’t get bonuses for clearing multiple columns at a time BUT you do get exponentially more points the further over the target you are. So if you build ahead and collect more points in the columns to come, you will be rewarded 🙂

      Reply
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    Wow, what a great story. That’s really awesome – the power of social media at work! It also restores your faith in humanity in general when people come together like that to help, right?

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    February 3, 2014 at 5:18 pm

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  27. Avatar Marleen says:
    March 2, 2014 at 5:06 pm

    I have been playing this game for months, but never ever ever made a challenge,simply because I have NO ideas what the goals / requirements are. Where can I find these?

    Reply
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    I recently re-bought this game. I had it years ago on and older iphone when the soundtrack used to be Rhapsody in Blue. What happened to that? Now it’s some other jazz tunes and I’m dying to know the names of those or whether you made the tunes up yourself.

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  42. Avatar astuces says:
    March 22, 2016 at 3:01 pm

    I still like the game even if the song changed as you said.

    Reply
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Indie Games developer, currently working on detective simulator game ‘Shadows of Doubt’. I also made Concrete Jungle.

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