The Concrete Jungle Monthly Chronicle – July

The Concrete Jungle Monthly Chronicle – July

Hello folks! It”s been quite a while since the last update- so I’m here to remind you that I’m alive.

The last few weeks I have been busy big fixing, tweaking and polishing up the game. I’ve fixed bugs, inadvertently created new ones in the process, then fixed them.

I’ve gone through each level in the 18-level story mode/campaign and made sure each is balanced and enjoyable. Along side that I’m very close to finalizing the game’s script. Next week I shall begin casting for the VO work- this should be fun!

As for the AI, I’ve been pitching it against itself (you can set up the game to play itself if you so desire). I’m currently collecting info from the AI playing over and over again in order to balance character abilities and cards. So far 4 out of the 8 characters I believe to be well balanced, and I’m currently running the second batch of tests to find out if my recent tweaks have improved the other 4.

One of the last ‘buildings’ completed was the Canal tile. Concrete Jungle now has some much needed water!

Canal

I’ve been using this to make the story levels a bit more visually interesting, although you can also unlock it as a starting card.

Literally just before I started writing this update, I got ‘Classic’ mode fully working. This mode echos Concrete Jungle’s predecessor, MegaCity. The deck building is removed, replaced by an infinite list of randomly assigned buildings. It’s a lighter, more arcade-y style of play and is perfect if you only have 10 or 15 minutes to kill as opposed to the 20+ minutes of the other 2 modes.

Classic mode plays a lot like MegaCity.
Classic mode plays a lot like MegaCity.

Over the next week I’m going to begin revising the main menu and options, shifting the game’s save system to something faster and more robust, and implementing stat tracking. I want the game to keep track of your favorite cards and how many buildings you’ve placed etc- there should be some interesting stats to keep track of.

We’re getting ever close to a release now, but I’m not quite at the stage where I can set a date in stone. With the next update I’ll be able to bring you that. The game has seen another large leap forward since the beta in May, so I’m super excited to show you it as it approaches it’s full release. Stay tuned!

The Concrete Jungle Weekly Chronicle – June 20th

The Concrete Jungle Weekly Chronicle – June 20th

Hello all!

It’s time to reveal the final playable character for the game! This is Jeon Park, but he’s also known as ‘Captain Caribou’.

Jeonjpg

Four years ago, Caribou City government hired a crossing guard superhero mascott to teach kids about road safety. 2 months after, Jeon was fired. But believing “the city needed a hero”, Jeon kept Captain Caribou alive. Instead of opting to fight crime like a useful superhero, CC remains committed to not only helping kids cross roads, but making sure everybody gets to work on time. He’s perhaps the most unnecessary superhero ever.

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Jeon’s skill tree is based around public transport and link-based buffs. He gets access to train stations, subway stations and taxi ranks.

Also this week I’ve continued to polish up the game. Once of the coolest things I’ve added recently is the building placement animation- before when you placed tiles they just appeared. Now there’s a nice animation to accompany that:

building_animation2

What’s left to do:

-Playtesting/tweaking on the main campaign mode missions.
-Skill tree icon graphics.
-Finish adding new sound effects (90% done).
-Playtesting AI/tweaking & balancing.
-Final card balancing.
-Stats tracking & achievements screen.
-Improvements to options and card database screen.
-Localization.
-Finalize script then commission some voice acting!

So there’s still a bit to go but for the most part it *should* be quite straightforward. The largest part is basically tweaking and polishing various elements of the game. There may be a few update-less weeks ahead as some of the things above are very boring to write & read about in updates. I may move away from a regular weekly update to a ‘post when I’ve got something interesting to share’ schedule!

But to end, here’s a couple of random buildings from weeks prior that I (don’t think) I posted:

Taxi Rank
Taxi Rank
A Workshop
A Workshop
Investment Bank
Investment Bank
The Concrete Jungle Weekly Chronicle – June 14th

The Concrete Jungle Weekly Chronicle – June 14th

Hello all!

This week I’ll share with you the 7th playable character in the game- Miranda Lynch. Some of you will have come across her already, she’s a ruthless business tycoon and CEO of Patriot Burger corporation.

mirandajpg

 

Her skill tree involves various capitalist tactics such as building fast food restaurants to fortify her economy score. The best bit about this is that she can also give the fast food restaurant cards to players she is playing against, and once they place them these give *her* economy points.

With the characters in the game I’m trying to keep a good balance between positive/constructive characters that are geared around building up positive scores for themselves, and the negative/destructive characters based around screwing over everybody else! Miranda is firmly in the second camp. I’ll reveal the last character next week.

I’ve begun to focus on polish and balancing this week, starting with sound effects. I’m really pleased with how the game is sounding now. I’ve added a lot of little details that make the game’s interface feel really pleasing- an ‘approved’ stamp animation & sound when you select a card from the card shop for example.

Give or take a few, all the buildings for the full release are now in game. There are 198 cards, and 166 of them are buildings. Lots of them need tweaking for balance reasons though. I’ll finish the update with sharing some of the best from the final batch:

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The final backer-requested building, this is a TV tower inspired by the famous one in Riga, Lativa. A very cool suggestion!
I have a bit of an obsession with 50's style american diners, so adding one to Concrete Jungle was inevitable!
I have a bit of an obsession with 50’s style american diners, so adding one to Concrete Jungle was inevitable!
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There is a lack of swimming pools in the game, so I had to correct that.
Food Processing Plant.
The Concrete Jungle Weekly Chronicle – June 7th

The Concrete Jungle Weekly Chronicle – June 7th

Like clockwork- here’s this week’s update!

Progress is going well, as of right now I have 7 character skill trees working- and I’m currently working on the final one. There still needs to be some balancing, but once the characters are all in I can get down to some proper adjustments and enter the final ‘phase’ of the project!

But here’s this week’s character; the ass-kicking military industrialist, Marine Vasquez.

marinajpg

Marina’s skill tree features unique buildings such as the Military Base, Barracks, Large Factory and Nuclear Power Plant. Basically her play style involves building your economy score rapidly and screwing over opponents in versus with the likes of the Toxic Waste Dump!

My personal favourite of her unique buildings is the intelligence headquarters:

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Sure to strike fear into versus mode players everywhere, this building has a special ability that clones the 3 most expensive cards in-play and adds them to your deck. This is obviously really powerful later in the game!

Elsewhere, I’ve finally started the sound effect overhaul I’ve had planned since the Preview version. It’s coming along well, and the game actually sounds like a city now. There are dozens of different ambient sound effects to accompany the buildings you place, ensuring the sound reflects what you’ve built.

Some of the other new additions this week:

Nuclear Power Plant
Nuclear Power Plant
Large Factory
Large Factory
The Foundry
The Foundry
The Quarry!
The Quarry!