Factsheet

Developer:
ColePowered Games
Based in Gloucestershire, UK

Release date:
23rd September 2015 (PC), 28th September 2016 (iOS, Android)

Platforms:
iOS: App Store
Android: Google Play
PC/Mac: Steam
PC/Mac: Itch.io
PC/Mac: Other Storefronts

Website:
concretejunglegame.com

Regular Price:

iOS: USD4.99
Android: USD4.99
PC: USD14.99
PC: GBP9.99

Description

A follow up to the puzzle hit Megacity! Concrete Jungle is a new take on the city building genre that swaps micro-management for a more strategic and puzzle-orientated style of city planning. You have a deck of selected cards which you can use to place buildings. Each building will affect it's surroundings in different ways. The aim of the game is to clear city blocks by gathering the required number of points from your residents, giving more room to build. As the city grows, bigger and better new buildings can be added to your deck! As you get opportunities to hone and refine your deck, residents will demand more from you. You'll find yourself inadvertently creating zoning puzzles- playing against your own past planning decisions. Alternatively engage in competitive city planning against challenging AI or local players. Take it in turns to place buildings in the same city and battle over the affection of your citizens!

History

It started off years ago as a sequel to indie game 'MegaCity' from 2011. Although still a successor to that game, it's come far enough to earn a shiny new name.

Features

  • Over 230 cards available and no micro-transactions!
  • 8 Playable characters each with their own skill trees, unique cards and play style.
  • Hilarious fully voice-acted story mode.
  • Competitive city planning featuring challenging AI in versus mode.
  • Local competitive/co-op multiplayer for up to 4 players or AI.
  • Gorgeous vibrant, detailed isometric graphics and weather effects.
  • Rich and atmospheric soundtrack featuring Xerxes, D.P. Kaufman, Mokhov.
  • Achievements and leaderboards.

Videos

Launch Trailer YouTube

Teaser Trailer YouTube


Images

download all screenshots & photos as .zip (115MB)
005.png
009.png
010.png
014.png
016.png
017.png
020.png
025.png
026.png
027.png
030.png
032.png
034.png
058.png
061.png
062.png

download logo files as .zip (499KB)
logo
logo


Selected Articles

  • "Intriguing and beautiful to look at."
    - Keith Stuart, Jordan Erica Webber, The Guardian
  • "Clean lines, bustling streets, each block a little ant farm to peer into and lose myself within."
    - Graham Smith, Rock Paper Shotgun
  • "How did nobody think of this until now?"
    - Luke Plunkett, Kotaku

Request Press Copy

We are afraid this developer has not upgraded their presskit() to use distribute(). For security purposes, this form has been disabled.


@colejefferies
Follow Cole on Twitter twitter.com.

BAFTA announces ‘Inside Games Arcade’ Selection
Concrete Jungle was part of the EGX Rezzed BAFTA inside games selection. connecteddigitalworld.com.

Kickstarter
The Kickstarter Page (November 2014) kickstarter.com.


About ColePowered Games

Boilerplate
A one-man-band indie developer. I've been making games since 2011. My first game 'MegaCity' was a critical success so I decided to keep at it. Several years later and with a few projects under my belt I set up a Kickstarter for the ambitious sequel to MegaCity. That game, 'Concrete Jungle' is probably why you're here...

More information
More information on ColePowered Games, our logo & relevant media are available here.


Concrete Jungle Credits

Cole Jefferies
Game designer and developer, ColePowered Games

Karl James Mountford
Character Art, Freelancer

UI and Building Art
Cole Jefferies, ColePowered Games

John Johnston
Additional Building Art, Freelancer

Brian Byrne
Additional Building Art, Freelancer

Angela Mayans
Voice Artist, Freelancer

Ben Britton
Voice Artist, Freelancer

Ruth Rosen
Voice Artist, Freelancer

Ed Bretten
Voice Artist, Freelancer

Kyle Chapple
Voice Artist, Freelancer

John Mondelli
Voice Artist, Freelancer

Barbara Hawkins
Voice Artist, Freelancer

Saad Akhter Ali
Original Sound Track, Freelancer

Xerxes
Licensed Sound Track

D.P. Kaufman
Licensed Sound Track

Mokhov
Licensed Sound Track

Clickteam Fusion 2.5
The game engine being used, www.clickteam.com


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks