Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Citizens go about their lives independent of the player as you watch from the Shadows, in search of crucial information. Read previous dev blog entries here.
Wow, it’s been a while since my last entry- over 3 months to be exact. The reason for this is because shortly after the last one, I started searching for publishers to partner with for Shadows. I’ve had a lot of interest, but completely understandably, they want to play it before committing. That meant I had to put a build together that was somewhat playable- as any long term followers might know that milestone had been eluding me for some time.
I’m super pleased to say that milestone has now been reached! With the help of Nick Dymond, who I’ve joined forces with to provide sound expertise, we’ve managed to get the first vertical slice build working. It’s still rough, janky and lacking a lot of content, but I’m pleased with it. The first basic mission is in, and although it’s very linear right now, hopefully, it’s enough to catch a glimpse into the direction the project is heading in. Consider this the first foundations; lots of core systems now ready to be expanded upon.
Since the last update, we also now have a Steam page! Please, please, please if you haven’t wishlisted us yet- consider doing so, as it can really help at this stage.
Although our first vertical slice build isn’t publicly playable, I did record a playthrough video, which totals about 20 minutes of gameplay footage. Check it out: