That week sure went fast! There’s not a lot to report, so I’ll keep it brief. Progress has been steady, I’ve still been working on some design changes that I talked about previously- making the deck building much tighter.
I’ve settled on making a lot more ‘one shot’ cards- cards that you use once then they are gone from your deck. I originally thought that just the very top buildings would fall into this category, but by having many more of them work like this, it allows the game to be much more fluid. It makes the deck size more manageable which is key, and enables said buildings to be more powerful without upsetting the balance. Plus it mixes the game up a lot as you’ll typically get to play with a much greater variety of buildings. There will still be plenty of ‘cycle-through’ cards too, they will be the ‘bread and butter’ type buildings- dependable and useful but not overpowered.
Here’s the week’s new buildings- the count approaching 100 now!