Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Citizens go about their lives independent of the player as you watch from the Shadows, in search of crucial information. Read previous dev blog entries here.
What an awful time we’re going through. I hope everybody reading this is safe, practicing social distancing and washing their hands regularly.
Up until a couple of weeks ago, we were planning for this week to feature the first public demoing of Shadows at EGX Rezzed in London. Due to obvious reasons that’s no longer happening. The event has been moved to July, and although I feel this may be a little optimistic given the situation, we will keep a close eye on it and see how things pan out.
Given this then, and my lack of development updates recently (mostly due to prep for this), I’m planning on upping my content in the coming weeks. I’ve got several new features that I could easily write a dev blog entry about, and we’re long overdue a new video or two! The game has been coming along really well during the first quarter of the year, and I’m really keen to share the progress with you all, Rezzed or no Rezzed. Hopefully, this will be a distraction for us both. Take care all!