Shadows of Doubt DevBlog 46
Let’s go over the upcoming August Update
Let’s go over the upcoming August Update
In his first Dev blog of 2026, Cole discusses his plans for the year ahead.
From what to expect for the coming year, to some hints of hopes for the future.
Hello detectives, it’s been a while since my last dev blog so I thought I’d write one to coincide with our latest content update! As noted at the beginning of this year, we are continuing to bring you new content updates along with the usual patches. The challenge with these have been on deciding what …
Hello detectives! This is a follow-up blog from the last one where I discussed new content for Shadows in 2025. We have fleshed out some plans now and I wanted to share a little on what we’re working on for the game this year. If you haven’t already, I recommend reading the last blog post …
Hello detectives! It’s been a couple of months since the launch of 1.0 and I wanted to share a general update to talk about what you can expect next year. First off, I’m extremely pleased to announce that Shadows of Doubt is part of this year’s Jingle Jam games bundle; a fundraising initiative with a …
It’s launch day detectives! Today marks our official transition out of early access and into, 1.0. I’m immensely pleased with what the team has put together over the last 8 years (!) Or so. You can view our 1.0 changelog here, which arrives as by far our biggest one yet. We can now also welcome …
For this blog post we have a few words from our talented writer, Stark Holborn, in which they explore the process behind one of the more unique parts of the project: The fan-favourite in-game tv crime noir show! Without further ado, I’ll hand you right over… Whenever anyone asks me what my favourite part of …
Hello detectives! It’s time for a new dev blog as it’s an exciting point in the year. As you may have seen from the Triple-i Initiative showcase; Shadow of Doubt will be coming to both PS5 and Xbox series S and X when we leave early access. Stay tuned for more info on that as …
What a year huh detectives? This year we launched into early access, back in April, which simultaneously feels like aeons ago but also about a fortnight ago; I think that’s because it’s been amazing to see the game’s success but also we have been working hard to cover a lot of ground. 24 Patches later …
I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Due to a couple of factors (including the success of the game) we’ve decided to extend and revise our initial Early Access plan: The timeline will now be roughly a year, but we’ve …