I’ve been busy working to update MegaCity again. During the development process for it’s sequel, I had several ideas for a new UI. It seemed a bit silly not to update the original game, so I did. While I was at it, I added some new buildings, new bug fixes, and among other new stuff an add-on shop where you can buy double XP mode or more challenges if you so wish. MegaCity is more polished than ever now!
Change log for 1.5:
-UI overhaul; useless vertical side counters have been replaced by more useful horizontal top counters (especially more useful in challenge mode).
-Added a visual display telling the player when the column will advance.
-Fixed a bug where sometimes the game did not detect the end of the level (when there are no more spaces).
-Added a counter which displays how many empty spaces are left.
-Surplus XP is now accounted for after leveling up.
-Added 3 new un-lockable buildings! It is now possible to reach level 10.
-New add-on shop where you can buy ‘double xp mode’ or 6 new challenges for the game if you wish.
-Unlockable buildings now appear more often.
-More efficient code, as a result the game should run better across the board.