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#10

New lick of paint for MegaCity (1.5 update)

Written by Cole Jefferies
Jan 22, 2012
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I’ve been busy working to update MegaCity again. During the development process for it’s sequel, I had several ideas for a new UI. It seemed a bit silly not to update the original game, so I did. While I was at it, I added some new buildings, new bug fixes, and among other new stuff an add-on shop where you can buy double XP mode or more challenges if you so wish. MegaCity is more polished than ever now!

Change log for 1.5:

-UI overhaul; useless vertical side counters have been replaced by more useful horizontal top counters (especially more useful in challenge mode).

-Added a visual display telling the player when the column will advance.

-Fixed a bug where sometimes the game did not detect the end of the level (when there are no more spaces).

-Added a counter which displays how many empty spaces are left.

-Surplus XP is now accounted for after leveling up.

-Added 3 new un-lockable buildings! It is now possible to reach level 10.

-New add-on shop where you can buy ‘double xp mode’ or 6 new challenges for the game if you wish.

-Unlockable buildings now appear more often.

-More efficient code, as a result the game should run better across the board.