Based in Bristol, UK
Shadows of Doubt is a first person detective simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it's your job to organise your sleuths and track down AI serial killers before they strike again! The city is procedurally generated, but not as you know it. Every street, every business, every citizen is different and fully simulated. They're not just the mindless wanderers you find in most open world or large-scale games, nor are they static characters with a few canned lines to say. They have jobs, favourite places to eat and things to do, friends, relationships, enemies, and unique fingerprints. Within the myriad of simulated citizens is a killer- it's your department's job to find them and bring them to justice! What the game is essentially, is a complex social simulation that happens behind the scenes, and an intuitive set of detective tools that lets the player interact with it.
- Investigate cases that have been completely simulated by the AI within the city and its population.
- Takes procedural generation to the next level: Every time you play in a new city, with completely new characters and killers!
- Hybrid of first-person emersive sim and management genres: Use stealth, cunning and explore the city to aid your case while your minions do the paperwork!
- Unique voxel art style
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About ColePowered Games
A one-man-band indie developer. I've been making games since 2011. My first game 'MegaCity' was a critical success so I decided to keep at it. Several years later and with a few projects under my belt I set up a Kickstarter for the ambitious sequel to MegaCity. That game, 'Concrete Jungle' is probably why you're here...
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Shadows of Doubt Credits
Game designer, artist and developer, ColePowered Games