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ColePowered Games Ltd.

The Game development adventures of Cole Jefferies.

Shadows of Doubt DevBlog #23: Generating Citizens (Video)

Shadows of Doubt DevBlog #23: Generating Citizens (Video)

October 24, 2020 colej Comments 0 Comment

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Be sure to wishlist on Steam, join our Discord or read previous dev blog entries here!

Hi everybody, there’s a fresh video update for you today! This is part one of two, and it’s about how I’m going about creating the simulated citizens in Shadows of Doubt.

I recorded the audio for this on the wrong setting on my mic, so it’s a bit off, apologies!

This is the first part of a dive into the way I’ve chosen to generate a simulated citizen’s personality within the game world. It’s been a challenging process, and often for little immediate gain. However, as the game comes together more and more, I’m finally seeing the fruits of this prior hard work.

The real goal of all this is to create a world with procedural characters (and environments) that aren’t just window dressing. I’m super excited about the potential of all this as we continue to flesh out the game. In the next video, I’ll talk some more about the tools we’re using to do this, and show how everything talked about in this video manifests within the game world.

Thanks for watching! As ever, if you’re interested in hearing more about the game, please consider wishlisting us on Steam or joining our Discord community (or if you’re especially interested in the video updates, subscribe on youtube!)

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About

Indie Games developer, currently working on detective simulator game ‘Shadows of Doubt’. I also made Concrete Jungle.

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