Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi noir city.
There’s a serial killer on the loose, and it’s up to you to catch them by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Citizens go about their lives independent of the player as you watch from the Shadows, in search of crucial information.
Shadows of Doubt is set in an alternate reality hyper-industrialized 1980s, where the government outsources police work to private corporations and contractors. You’re a private intelligence investigator, making money by finding and selling information.
The capture of the rampant serial killer carries a hefty bounty, but who knows what secrets you’ll find along the way: Play through the main story thread, or take on side missions to earn extra cash.
Explore anywhere in the city! Every nook of every trashy bar, every shady casino, every seedy hotel room. This dystopia is your oyster. Break into apartments, rifle through secret documents and hack security systems. It’s your call detective.
The entire world is fully simulated. Each citizen has an apartment, a job, a daily routine, favorite things to do, places to go, and people to interact with. They’ll live out their lives independently, and the world moves on with or without you— uncover this knowledge and use it to your advantage!
DEVELOPER
ColePowered Games Ltd. (Website, Twitter, Instagram)
PUBLISHER
Fireshine Games
PLATFORMS
PC (Windows)
STORES
Steam
LANGUAGES
English, others TBA
GAME ENGINE
Unity
PROGRAMMING
Cole Jefferies (Twitter)
Austin Holland
Josh Regan (Raredrop Games)
Karl Sandegren
ART
Miles Atkinson (Twitter)
Cian McNabola
Cole Jefferies
Tom Waterhouse (Twitter, Website)
Billie Appleton (Instagram)
MUSIC, SOUND DESIGN
Nick Dymond (Twitter, Website)
WRITING
Stark Holborn (Twitter)
Premee Mohamed (Website)
ADDITIONAL
Layla Cummins (Admin)
ABOUT THE DEVELOPER
ColePowered is game development company founded by Cole Jefferies in 2015. It’s our mission to make ambitious games that combine mechanics in a way that you’ve never seen before. We prioritize intricacy, depth of gameplay, visual flare and personality.
CONTACT
Contact