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Shadows of Doubt DevBlog 33: Launch Hype and What to Expect

Hello detectives! There’s just under a week left to go until we launch on Steam Early Access on April 24th! Things on the dev side have been what you would probably expect; hunting down as many bugs as possible before we press the big green button on our first publicly available version of the full …

Apr 18, 2023 Development Blog
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Shadows of Doubt DevBlog 32: Release Date Announce and Early Access Thinking

Hello everyone! Thank you to all of you who played the demo over the course of Steam NextFest. It was a massive success, with more people playing, wishlisting, and joining the community than we could have ever hoped for. As you may have expected we received a tonne of feedback, and we’ve been processing it …

Mar 27, 2023 Development Blog
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Shadows of Doubt DevBlog 31: An October Update

Hello folks, it’s been a while so for this update I thought I’d keep it simple this time and just write a general update for how things are progressing with the game, and also use this as an opportunity to talk about random bits and bobs of the game that don’t really fit into any …

Oct 14, 2022 Development Blog
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Shadows of Doubt DevBlog 30: The Top Shadows of Doubt Development Challenges Part I

Hello everyone! Welcome to a fresh new edition of the Shadows of Doubt dev blog. This month I’ve put together a list of some of the most challenging aspects of creating the project so far. I should probably note this doesn’t include challenges for writing, voxel modelling or audio work, ie the stuff I largely …

Mar 04, 2022 Development Blog
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Shadows of Doubt DevBlog 29: 2021 Wrap-Up

Hi everybody! It’s time for a 2021 retrospective, where I’m going to wrap up all the fantastic progress we’ve made on the game in 2021… Where were we this time last year? Looking back in my source control commits reveals that I had just finished a revamp of the way the citizens were put together. …

Dec 17, 2021 Development Blog
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Shadows of Doubt DevBlog 28: Building the World Through Writing

Hi everybody, time for another dev update from us! Continuing the theme of hearing from the rest of the team, we’re learning about the process behind some of the writing in the game from our talented writer Stark Holborn. Without further ado… One of the best parts of working on Shadows is the world-building. Luckily, …

Oct 01, 2021 Development Blog
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Shadows of Doubt DevBlog 27: Populating the Population: Clothing

Hi everybody, welcome back to our more-regular-than-ever dev blog! This time we’re continuing to talk about the citizen visuals; Miles the voxel artist will take you through his workflow of creating clothing. Take it away Miles… Intro Last blog I talked about making voxel faces for the citizens in Shadows of Doubt and the challenges …

Aug 27, 2021 Development Blog
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Shadows of Doubt DevBlog 26: Populating the Population: Sculpting Faces

Hi everyone! In this month’s dev blog I’m going to hand the reigns over to Miles, the talented pixel and voxel artist who’s now behind a lot of the new models you now see in Shadows of Doubt. This year one of the biggest challenges has been revamping the citizens: Part of the game’s appeal …

Jul 30, 2021 Development Blog
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Shadows of Doubt DevBlog 25: Closed Alpha Conclusions

Hello everybody! I hope everybody is enjoying their summer; we here on the Shadows team have almost finished collecting all the feedback and data gathered from our limited closed alpha at the time of writing. We’ve learned a lot and there’s so much to talk about that I thought it was probably time for another …

Jun 25, 2021 Development Blog
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Shadows of Doubt DevBlog 24: Roadmap 2021

2021 is here! It’s that time where I look back on the previous year to see how badly I missed my targets! I’m going to avoid being too harsh though, the game is going well and we’ve achieved a lot this year: The game has been signed by Sold Out, Featured in the PC Gamer …

Jan 20, 2021 Development Blog
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