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Concrete Jungle Android Humble Bundle!

Hi folks! Just a quick bit of shameless self-promotion (what did you expect, this is my site!) If you haven’t got Concrete Jungle on Android yet, it’s in the current puzzle bundle on Humble! If you beat the average ($5.75 at time of writing) then you’ll receive Concrete Jungle in addition to the boatload of other fantastic …

Aug 03, 2017 Uncategorized
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War of the Nine Realms

Hi guys, Just a quick post to announce friends at Wotan games have launched a kickstarted for their latest tabletop game ‘War of the Nine Realms‘. If you like war games, be sure to check it out!  

Aug 05, 2016 Uncategorized
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Concrete Jungle – December 8th

Hi everybody! Just a very brief update to show you the latest buildings. This week there’s some Art Deco NYC style skyscrapers and a neo classical style City Hall. These are some of the most visually complex buildings in the game so I thought I’d have a go at them early. Freelance texture artist John …

Dec 08, 2014 Uncategorized
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Concrete Jungle – Feedback from the Preview

Hello everybody! It’s been almost a week since the kickstarter ended, and what a week it’s been! I’ve mostly been continuing work on the game- the building count now stands at 55. But more importantly, I’ve been collecting lots of great feedback from the preview version. There’s no shortage of good ideas from you guys, …

Dec 02, 2014 Uncategorized
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Update Blitzkrieg: Planet Wars now Free on Android

I’m currently waiting on a fix to Fusion 2.5 before pushing  the latest update for Six O’Clock High to iOS. In the meantime I have released one of my older projects, Planet Wars, for free on android. The game has been free on iOS for a little while, so it made sense to do the …

Aug 10, 2014 Uncategorized
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Building Camelot the Build

Hi there everybody! The Camelot project is progressing well. This month I’ve been polishing it up a lot, fixing bugs and testing on android. The game is working, the AI is working nicely on both PC and android, all the UI graphics and animations are done and the sound effects are in place. What’s left …

Jun 13, 2014 Uncategorized
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Building Camelot the Build

Now that the boring AI stuff is done, I can move onto the pretty things! This week I’ve been overhauling the game’s user interface from the ground-up! I was never very pleased with my first attempt at the UI (it was meant as more of a placeholder anyway), so I’m glad the more important stuff …

May 24, 2014 Uncategorized
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Building Camelot the Build

So there’s been a bit of a break with the dev blog entries lately. My reasoning is I’ve been reworking the AI from the ground up- and as I’ve talked about a lot of what I wanted to include in previous posts, I didn’t really want to repeat myself. Especially because it’s very difficult to …

May 24, 2014 Uncategorized
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Building Camelot The Build

I’m writing this having just completed my first attempt at implementing AI. It’s working! Mostly! How often is it beating me at the game? Sometimes. It’s not dominating, but it’s rarely far behind in terms of points. It has beaten me a few times although the lucky bugger did get the better tiles! I am …

Mar 24, 2014 Uncategorized
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Building Camelot The Build

Hello once again everybody, I hope you are all having a great week. Here’s part #2 of my Camelot The Build development blog, a board-to-digital conversion I am doing with Wotan Games. The main difference since last time, as you might notice, is the scoring is more or less completely working now. The counters at …

Mar 13, 2014 Uncategorized
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