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Six O’Clock High is Released Now!

Hello! I’m posting to announce that Six O’Clock High has finally been released! It costs around $1 or regional equivalent, and is available on a large range of platforms. Links below: It’s been a funny project. This originally started as a very short project– intended to be completed in weeks, those weeks turned into months. …

Sep 23, 2013 General Announcements
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Prices & Platforms (More Info on Six O’Clock High)

Good afternoon! I’ve been working hard to finish SOCH this last week. It’s practically complete on Xbox 360, Windows Phone and Flash, with the Android and iOS versions still left to do. So I’ve been thinking a lot about the release and pricing etc. The game’s going to cost about $1 on all platforms basically. …

Jul 19, 2013 Development Blog
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Camelot The Build

Some more exciting news this week! Board game designer Wotan Games has chosen me to develop a digital version of their upcoming board game ‘Camelot The Build’. It’s a very cool medieval themed tile-based building game, I’m sure fans of MegaCity will love it. Wotan have an official development blog detailing the game here. I recommend …

Jun 16, 2013 General Announcements
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Preview: Six O’Clock High

Hi Everybody. It’s been a little while since the last update, that’s because I’ve been working on a really cool small project. So I’d thought I’d share a small preview with you… So this is a action-packed 2D dogfight game, which at this stage I’m calling ‘Six O’Clock High’. It’s a much smaller, less ambitious …

May 23, 2013 Development Blog
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Planet Wars out now on Xbox Live Indie Games!

Hi all! Some exciting news, my game Planet Wars is out now on Xbox! This game is a couple of years old now, and it was my attempt at making a slightly retro top down shooter with a huge amount of variety in the weapons. It’s been out on mobile devices for some time, but …

Apr 29, 2013 General Announcements
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MegaCity 10% more Mega

It’s been quite a busy week. I’ve been racing to get the latest updates out for the original MegaCity. I’ve gone back and added some more content- this time 2 extra levels/unlockable buildings, a secret unlockable building and 10 more achievements! There are also some other nifty minor changes. The update is in review for …

Apr 21, 2013 Development Blog
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Where next for MegaCity?

Ok, it’s been a while! So here’s the (relatively) usual update stuff out of the way: -MegaCity update 1.7 has been released for iOS and Android! I’ve completely re-coded most of the game and it runs much smoother! Hooray! -There are still some bugs on a small minority of devices on the android side of things, and those will …

Mar 07, 2013 Development Blog
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