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Weekly Update 25th Feb 2012

Hello all, time for my weekly update. I’ve been continuing ‘Sleigher’ this week. It’s going pretty well, I’ve just put in the scoring system and the HUD. The current release date target is this summer, but it’s still too early for anything concrete. I’ve been thinking of multiplayer modes to include on the xbox version …

Feb 26, 2012 Uncategorized
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Weekly Update 18th Feb 2012

Hello! I’m going to be doing weekly updates from now on, to keep you informed of what I’m working on. This week I’ve been working on a brand new project; Sleigher. A husky sled game, where the primary goal is to cause as much destruction as possible. It’s a nice, simple concept. I’m aiming for …

Feb 18, 2012 Uncategorized
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Pocket Drums Update

So I said I had abandoned Pocket Drummer- a small drum app that I made last year that’s now free on itunes. But after some reports that it was not working properly with iOS 5, today I decided to get an update done. It should be with you in a few days, here are the notes: -Changed …

Feb 02, 2012 Uncategorized
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Hiccup

So it turns out the latest MegaCity update will remove level progress for existing players. Really sorry about this- I have no idea why this is happening, and it shouldn’t be happening. I can only apologise for now. If it’s any consolation, this will probably be the last big update to MegaCity, so this shouldn’t happen again.

Jan 24, 2012 Uncategorized
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New lick of paint for MegaCity (1.5 update)

I’ve been busy working to update MegaCity again. During the development process for it’s sequel, I had several ideas for a new UI. It seemed a bit silly not to update the original game, so I did. While I was at it, I added some new buildings, new bug fixes, and among other new stuff …

Jan 22, 2012 Uncategorized
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2012

Happy (belated) new year! This is the year ColePowered goes big, with a bit of luck. I’ve learned a lot from the few months I’ve been developing games professionally, and I’m certainly getting better at it- coding-wise and presentation-wise. I’ve got some big plans ahead for 2012: First off, as I’ve said for the last couple of …

Jan 05, 2012 Uncategorized
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Roadmap: Thinking out loud

Ok, So I’ve just submitted the original MegaCity for review on the xbox community marketplace. It’s all working after an extensive playtest yesterday. I’ll post when it’s available on the marketplace- exciting stuff. I’m thinking about future development. I want to expand onto more platforms. Android is an obvious target, but it also seems silly …

Dec 09, 2011 Uncategorized
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MegaCity²

So recently I’ve started work on a sequel to MegaCity. I’ve got some new ideas for the game, something that will be familiar to existing players while expanding the concept. I’m still very much in the early stages of development, but hoping to get a lot of graphics done over Christmas. Aiming for release on …

Dec 08, 2011 Uncategorized
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New Planet Wars 1.2 update, MegaCity on Xbox close!

Hello folks, Just posting an update of what I’ve been working on for the last month. Planet Wars has been in need of a patch since release really. The good news is that it’s done and should be with you shortly. The freeze bug is fixed, dual sticks have been added for better controls and …

Nov 28, 2011 Uncategorized
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Wiki Quiz + Released! Free version on the way…

Another release! My site project WikiQuiz has been released, and is available on the app store. It’s just a simple quiz app that links you to a wikipedia article about the question after you’ve answered it. It was designed as a productive time-waster. If you want something on your phone which lets your learn stuff …

Nov 06, 2011 Uncategorized
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