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Shadows of Doubt DevBlog 27: Populating the Population: Clothing

Hi everybody, welcome back to our more-regular-than-ever dev blog! This time we’re continuing to talk about the citizen visuals; Miles the voxel artist will take you through his workflow of creating clothing. Take it away Miles… Intro Last blog I talked about making voxel faces for the citizens in Shadows of Doubt and the challenges …

Aug 27, 2021 Development Blog
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Shadows of Doubt DevBlog 26: Populating the Population: Sculpting Faces

Hi everyone! In this month’s dev blog I’m going to hand the reigns over to Miles, the talented pixel and voxel artist who’s now behind a lot of the new models you now see in Shadows of Doubt. This year one of the biggest challenges has been revamping the citizens: Part of the game’s appeal …

Jul 30, 2021 Development Blog
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Shadows of Doubt DevBlog 25: Closed Alpha Conclusions

Hello everybody! I hope everybody is enjoying their summer; we here on the Shadows team have almost finished collecting all the feedback and data gathered from our limited closed alpha at the time of writing. We’ve learned a lot and there’s so much to talk about that I thought it was probably time for another …

Jun 25, 2021 Development Blog
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Shadows of Doubt: Closed Alpha!

Hello everyone, I’m very pleased and excited to announce we are launching a Closed Alpha for a lucky number of participants! The game is coming together now, but we’d really like some feedback on where we’re heading with the game, so we’ve come to you. If you’re interested in getting involved, keep reading… The time has finally …

May 03, 2021 General Announcements
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Shadows of Doubt DevBlog 24: Roadmap 2021

2021 is here! It’s that time where I look back on the previous year to see how badly I missed my targets! I’m going to avoid being too harsh though, the game is going well and we’ve achieved a lot this year: The game has been signed by Sold Out, Featured in the PC Gamer …

Jan 20, 2021 Development Blog
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Shadows of Doubt DevBlog 23: Generating Citizens (Video)

Hi everybody, there’s a fresh video update for you today! This is part one of two, and it’s about how I’m going about creating the simulated citizens in Shadows of Doubt. This is the first part of a dive into the way I’ve chosen to generate a simulated citizen’s personality within the game world. It’s …

Oct 24, 2020 Development Blog
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Shadows of Doubt DevBlog 22: Doors Galore

Doors! What are they good for?! Breaking and entering! Everybody knows doors are the bane of every game developer’s life, so I thought I’d write about how I’ve been handling them in Shadows. This post may contain what I would consider some mechanical spoilers; that is, a few cool things it may be fun to …

Jul 24, 2020 General Announcements
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Shadows of Doubt to be Published by Sold Out!

Exciting news! We’ve signed with a publisher; Sold Out. With their financial backing and publishing expertise, we’ll be able to make Shadows of Doubt the best it can possibly be! This signing enables the vision of the game to be fully realised. We’re really looking forward to sharing what the game has in store; stay …

Jul 10, 2020 General Announcements
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Shadows of Doubt DevBlog 21: How Voxels Saved the Project

EGX Rezzed digital is happening right now (26th-28th!) If you’re a member of the press and want to get your hands on what was going to be shown at Rezzed, please get in touch! From the confines of coronavirus lockdown, I bring you a brand new and over-due Shadows of Doubt development diary! There have …

Mar 27, 2020 General Announcements
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Update Regarding EGX Rezzed

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Mar 23, 2020 General Announcements
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