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Shadows of Doubt DevBlog 20: Roadmap 2020

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Jan 02, 2020 Development Blog
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Shadows of Doubt DevBlog 19: Designing a Detective Toolkit

Hi all, I’ve recorded a new video update! This one talks about the interface changes I’ve been working on recently, and how they are effectively a detective’s toolkit that allows the player to manage their case.

Dec 07, 2019 Development Blog
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Shadows of Doubt DevBlog 18: Scripted Missions in a Procedural World

Hi all, it’s been another while since the last update. The game’s at a good point now where it makes more sense to show you cool stuff rather than simply write it, so here’s the first Shadows of Doubt video update! In this one, I talk about how the game’s scripted missions work with the …

Nov 23, 2019 Development Blog
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Shadows of Doubt DevBlog 17: Ventilation Shafts

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Sep 06, 2019 Development Blog
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Shadows of Doubt DevBlog 16: The Game is Afoot!

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Aug 05, 2019 Development Blog
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Shadows of Doubt DevBlog 15: Moving in the Citizens

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Apr 24, 2019 Development Blog
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Collected Thoughts: Hypnospace Outlaw

I spend too much time making games and not enough playing them, so I’ve decided to start writing a semi-regular piece on games that I’ve recently played. Hopefully they will force me to think about them and encourage me to play more! See previous ones here. The year is 1999, dawn is breaking on the …

Mar 20, 2019 Games Writing
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Shadows of Doubt DevBlog 14: Interior Colours

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Mar 19, 2019 Development Blog
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Shadows of Doubt DevBlog 13: Creating Procedural Interiors

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Feb 28, 2019 Development Blog
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This Week I Played: Paratopic

I spend too much time making games and not enough playing them, so I’ve decided to start writing a semi-regular piece on games that I’ve recently played. Hopefully they will force me to think about them and encourage me to play more! See previous ones here. Paratopic is an excellent low-fi indie horror game that …

Feb 18, 2019 Games Writing
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