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Shadows of Doubt DevBlog 23: Generating Citizens (Video)

Hi everybody, there’s a fresh video update for you today! This is part one of two, and it’s about how I’m going about creating the simulated citizens in Shadows of Doubt. This is the first part of a dive into the way I’ve chosen to generate a simulated citizen’s personality within the game world. It’s …

Oct 24, 2020 Development Blog
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Shadows of Doubt DevBlog 22: Doors Galore

Doors! What are they good for?! Breaking and entering! Everybody knows doors are the bane of every game developer’s life, so I thought I’d write about how I’ve been handling them in Shadows. This post may contain what I would consider some mechanical spoilers; that is, a few cool things it may be fun to …

Jul 24, 2020 General Announcements
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Shadows of Doubt DevBlog 21: How Voxels Saved the Project

EGX Rezzed digital is happening right now (26th-28th!) If you’re a member of the press and want to get your hands on what was going to be shown at Rezzed, please get in touch! From the confines of coronavirus lockdown, I bring you a brand new and over-due Shadows of Doubt development diary! There have …

Mar 27, 2020 General Announcements
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Shadows of Doubt DevBlog 20: Roadmap 2020

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Jan 02, 2020 Development Blog
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Shadows of Doubt DevBlog 19: Designing a Detective Toolkit

Hi all, I’ve recorded a new video update! This one talks about the interface changes I’ve been working on recently, and how they are effectively a detective’s toolkit that allows the player to manage their case.

Dec 07, 2019 Development Blog
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Shadows of Doubt DevBlog 18: Scripted Missions in a Procedural World

Hi all, it’s been another while since the last update. The game’s at a good point now where it makes more sense to show you cool stuff rather than simply write it, so here’s the first Shadows of Doubt video update! In this one, I talk about how the game’s scripted missions work with the …

Nov 23, 2019 Development Blog
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Shadows of Doubt DevBlog 17: Ventilation Shafts

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Sep 06, 2019 Development Blog
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Shadows of Doubt DevBlog 16: The Game is Afoot!

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Aug 05, 2019 Development Blog
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Shadows of Doubt DevBlog 15: Moving in the Citizens

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Apr 24, 2019 Development Blog
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Shadows of Doubt DevBlog 14: Interior Colours

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Mar 19, 2019 Development Blog
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