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Shadows of Doubt DevBlog 3: Moving Forward

Shadows of Doubt is a detective management/simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. In this dev blog I’ll be talking about how …

Jun 23, 2018 Development Blog
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Shadows of Doubt DevBlog 2: Finding the Game

Shadows of Doubt is a detective management/simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. Hi all! In this 2nd development blog installment, …

Jun 18, 2018 Development Blog
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Shadows of Doubt DevBlog 1: A Detective Management Game!

Hello everybody, I’m writing today to ‘unveil’ what I’ve been working on after Concrete Jungle. I write that in quotations because there’s really not much to look at yet. Truth is I’ve been working really hard to bring this idea to a prototype stage for the last year(!) That’s way longer than I wanted, but I …

Apr 20, 2018 Development Blog
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I’m Alive!

Hi folks! Wow an update! Yes– I’ve failed miserably at writing an update every week this year. I’ve managed, what? About 3?! Well writing about what I’m doing remains a weak point, but at least I’ve been doing some work! I’m pleased to say I’ve joined a great community of game developers at Bristol Games …

May 12, 2017 Development Blog
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Game Ideas That Were Almost My Next Project (And Why They Weren’t)

So, with my next project on the horizon I thought I’d dive into some of my previous ideas and talk a bit about why they weren’t chosen to be my next project. My actual next project remains under wraps for now, so this is a bit of a tease- but rest assured I think I’ve chosen …

Jan 06, 2017 Development Blog
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2017

Hello folks, thought I’d write a post meeting the new year head on. I’ve decided I need to make some changes to the way I do things in order to grow what I’ve started. So here’s a sort of ‘2017 and beyond’ manifesto for ColePowered: Be more active within the gamedev community. I’m pretty awful …

Dec 30, 2016 Concrete Jungle
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Concrete Jungle Released TODAY (8PM GMT / 12PM PDT)

Well here we are guys! Concrete Jungle will be released in just a matter of hours. I’ve been busier than even prepping for this, it’s been a long, long time coming and a huge amount of work. But the game is ready! All backers should have their keys by now, please get in touch if …

Sep 23, 2015 Concrete Jungle
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It’s Getting Closer…

It’s getting closer! If you’ve not heard, Concrete Jungle is heading to Steam and Itch.io on September 23rd! Just a quick update to say that the distribution of game keys to backers will start tomorrow. All backers will have their keys by release- they will arrive via kickstarter message or email if you are a non-kickstarter backer. …

Sep 12, 2015 Concrete Jungle
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RELEASE DATE ANNOUNCED!

September 23rd! Concrete Jungle will be releasing for PC via Steam and Itch.io on Wednesday September 23rd! It’s been a long time coming, but finally the project is approaching completion. You’ll be able to play in a few weeks. Hooray! The native mac version is still in the works, but should you want to play …

Sep 03, 2015 Concrete Jungle
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The Concrete Jungle Monthly Chronicle – August

Hello everybody! While I’ve been quiet with the updates, it’s been a great month! I’m on the verge of setting a release date. I’m just waiting on a couple of boring admin things to sort out before I can go ahead and confirm. Along with that I’ll get the steam page rolling. As you may remember …

Aug 16, 2015 Concrete Jungle
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