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Shadows of Doubt DevBlog 13: Creating Procedural Interiors

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Feb 28, 2019 Development Blog
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Shadows of Doubt DevBlog 12: HDRP Makes Things Prettier

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi city! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to …

Feb 01, 2019 Development Blog
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Shadows of Doubt DevBlog: 11 Roadmap 2019

Shadows of Doubt is a first person detective game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. It’s been a little while since the last …

Jan 06, 2019 Development Blog
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Shadows of Doubt DevBlog 10: Gameplay Loop

Shadows of Doubt is a first person detective game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. The last few weeks have been super busy …

Oct 30, 2018 Development Blog
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Shadows of Doubt DevBlog 9: Inspiration Diary

Shadows of Doubt is a first person detective game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. I’ve been getting closer to my milestone of …

Oct 06, 2018 Development Blog
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Shadows of Doubt DevBlog 8: Simulating a City

Shadows of Doubt is a first person detective game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. In this dev blog, I’ll discuss the challenge …

Sep 15, 2018 Development Blog
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Shadows of Doubt DevBlog 7: There’s been a (Procedurally Generated) Murder!

Shadows of Doubt is a first person detective simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. Last update I had made some progress …

Aug 18, 2018 Development Blog
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Shadows of Doubt DevBlog 6: First Person Adventures

Shadows of Doubt is a first person detective simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. This week has been hugely productive– following …

Jul 30, 2018 Development Blog
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Shadows of Doubt DevBlog 5: Pivot!

Shadows of Doubt is a detective management/simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. Sometimes you can judge how hard I’m working on …

Jul 21, 2018 Development Blog
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Shadows of Doubt DevBlog 4: Case Folders & Cork Boards

Shadows of Doubt is a detective management/simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. In this dev blog I’ll be talking about the …

Jul 02, 2018 Development Blog
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