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Shadows of Doubt DevBlog #7: There’s been a (Procedurally Generated) Murder!

Shadows of Doubt is a first person detective simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. Last update I had made some progress on the first-person game world and these last few weeks have continued that trend. I’m enjoying working with voxels so much that switching to 3D…

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Shadows of Doubt DevBlog #6: First Person Adventures

Shadows of Doubt is a first person detective simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. This week has been hugely productive– following on from last week, I’ve implemented basic interiors so you can now go inside every building (complete with stairwells). That’s not to say interiors are…

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Shadows of Doubt DevBlog #5: Pivot!

Shadows of Doubt is a detective management/simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. Sometimes you can judge how hard I’m working on the game by lack of my blog updates, it’s fair to say that’s been true recently. I’m rallying to get something presentable and playable to…

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Shadows of Doubt DevBlog #4: Case Folders & Cork Boards

Shadows of Doubt is a detective management/simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. In this dev blog I’ll be talking about the design of the game’s interface. Last week I switched over to making some art as I was getting slightly frustrated with the coding- not because…

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Shadows of Doubt DevBlog #3: Moving Forward

Shadows of Doubt is a detective management/simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. In this dev blog I’ll be talking about how the game is progressing, the first pass of interface graphics and design, as well as a few new ideas I have. For the art style,…

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Shadows of Doubt DevBlog #2: Finding the Game

Shadows of Doubt is a detective management/simulation game set in a procedurally generated and fully simulated city. As head of the police detective department, it’s your job to organise your sleuths and track down AI serial killers before they strike again! Read previous dev blog entries here. Hi all! In this 2nd development blog installment, I’m going to talk about the project’s development during the past year or so; the problems, how I’ve overcome some and am still battling others….

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Shadows of Doubt: A Detective Management Game!

Hello everybody, I’m writing today to ‘unveil’ what I’ve been working on after Concrete Jungle. I write that in quotations because there’s really not much to look at yet. Truth is I’ve been working really hard to bring this idea to a prototype stage for the last year(!) That’s way longer than I wanted, but I think it’s worth it. I’ve been working on a detective management game called Shadows of Doubt in which you deploy your agents to solve murder…

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Concrete Jungle Android Humble Bundle!

Hi folks! Just a quick bit of shameless self-promotion (what did you expect, this is my site!) If you haven’t got Concrete Jungle on Android yet, it’s in the current puzzle bundle on Humble! If you beat the average ($5.75 at time of writing) then you’ll receive Concrete Jungle in addition to the boatload of other fantastic titles. Well worth it if I do say so myself!

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I’m Alive!

Hi folks! Wow an update! Yes– I’ve failed miserably at writing an update every week this year. I’ve managed, what? About 3?! Well writing about what I’m doing remains a weak point, but at least I’ve been doing some work! I’m pleased to say I’ve joined a great community of game developers at Bristol Games Hub. I’m finding it a great experience so far. Previously I was working from home, which was fine but full of distractions. Having a proper…

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Concrete Jungle 1.1.8

Hello everybody! This update has been a long time coming, but it’s finally here! I’m currently prepping the mac version for release on Steam next week, along with some long-lingering bug fixes. The mac version on Steam contains both a native version and a wine version- it’ll ask you which one you want to play on launch. The Wine version has been available for a while on storefronts like itch.io, but I’ve been waiting for a functional native version to…

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Game Ideas That Were Almost My Next Project (And Why They Weren’t)

So, with my next project on the horizon I thought I’d dive into some of my previous ideas and talk a bit about why they weren’t chosen to be my next project. My actual next project remains under wraps for now, so this is a bit of a tease- but rest assured I think I’ve chosen correctly! I feel the need for a big disclaimer: None of the screenshots below are from my projects, they’re from various games that inspire me….

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2017

Hello folks, thought I’d write a post meeting the new year head on. I’ve decided I need to make some changes to the way I do things in order to grow what I’ve started. So here’s a sort of ‘2017 and beyond’ manifesto for ColePowered: Be more active within the gamedev community. I’m pretty awful when it comes to twitter, facebook or even just writing on here and it’s something that needs to improve. Even if nobody reads it, writing…

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