Hi folks, it’s been too long!
In the time since my last update and the release of Six O’Clock High, I’ve been working on some new projects. For my next project I’ll be working to help board game developer Wotan Games bring their new release, ‘Camelot – The Build’ to the digital world. Wotan got in touch with me a while back about developing a digital version. It’s a great little tile-based castle building puzzle game, with an emphasis on when and where you place your given tiles.
The cogs started turning on the project in Janurary, and I’ve been working on getting the game into a state that can be used as an early demonstration for their kickstarter campaign which went live literally just now!
It’s a competitive game where each player is assigned pieces of the castle. Players can place up to 3 pieces per turn, with each piece having an assigned value. Points are scored from adjacent tiles and if 3 pieces are laid end-to-end then the total score is doubled. The tiles continue to be dealt until all the pieces are placed, at which point the game ends and the player with the most points is crowned the winner. That’s it in a nutshell. An Arthurian nutshell.
The game will be able to support up to 4 players via local or online multiplayer, or you can just play against the AI, or mix n match those options to make up to 4. The board game itself has been getting very favourable reviews, so if this looks interesting to you I would definitely recommend giving them a visit and giving the tabletop version a try.
Right now we have a very early and rough but playable build. It’s coming along well, but there’s still a lot to do. The map is working, a lot of the UI features are working but need developing. There is no AI or multiplayer functionality as of yet either. But the good news in that I’ve found development to be very smooth, and I haven’t hit many problems.
In true multi-platform spirit, there’s also a greenlight campaign, so a thumbs up there would be greatly appreciated. We’re aiming for a release date of Q4 2014 with a release on iOS, Android & PC. Follow me or @WotanGames for updates.
Some more exciting news this week! Board game designer Wotan Games has chosen me to develop a digital version of their upcoming board game ‘Camelot The Build’. It’s a very cool medieval themed tile-based building game, I’m sure fans of MegaCity will love it.
Wotan have an official development blog detailing the game here. I recommend having a gander if this piques your interest. I’ve played the game with them and I think it’s going to work really well in digital form. Wotan are launching a kickstarter to fund this project, so stay tuned for more info on that and the game itself.
Camelot the Build is from game designer Julian Musgrave and continues Wotan Games’ theme of the Arthurian legend. It is a tile laying game of medieval castle building with all sorts of dubious stratagems, cunning tricks and subtle ploys.
‘I have enjoyed the games from Cole Powered and found Cole Jefferies great to work with.’ said Laurence O’Brien, Director of Business Development for Wotan Games. ‘Looking at the quality of his production and games it was a logical step to work with them.’
‘I’ve enjoyed working with Wotan Games, they are incredibly passionate about their work.’ said Cole Jefferies, the power behind Cole Powered. ‘I am excited at the prospect of developing a digital version of Camelot the Build with them.’
Wotan Games is a British board game design and publishing studio established in 1984. For 10 years they produced titles such as King Arthur and the Knights of the Round Table, Excalibur and Merlin.