While I’ve been quiet with the updates, it’s been a great month!
I’m on the verge of setting a release date. I’m just waiting on a couple of boring admin things to sort out before I can go ahead and confirm. Along with that I’ll get the steam page rolling.
As you may remember from the kickstarter, I planned to deliver the stretch goals following release in a free update as to not delay the game. Well, as the game got delayed a few months anyway due to some significant gameplay tweaks earlier in the year, I’m pleased to say a few of the stretch goals will be in the release version! Yes, it was worth the wait!
So what can you expect in the full release?
–My original goal was for 150 buildings in-game, with a stretch goal of an additional 50 to be added in a post-release update. The release version will have 170 buildings in total- so that’s well above the target. The update following release will add another 30 to bring the total to the stretch goal of 200. It’s worth noting that some cards are not buildings, and there will actually be 201 cards in the release version!
-The kickstarter goal was for 6 characters, with the stretch goal of another 2 being added in the update. I’m pleased to say all 8 playable characters will be in the release version and featured in the story mode!
-Voice acting was another stretch goal intended for the update. Well, the voice acting was recorded last week, and I’m incredibly happy with it! You guys are in for a treat, I’ve managed to cast some perfect voice actors/actresses for Karl’s characters. The voice acting will appear in the release version!
-The expanded soundtrack will also make the release version, with some excellent original music by Saad Akhter Ali. The licensed music from Xerxes, Mohkov and DP Kauffman will also be in.
-The ‘Night Mode’ is still planned for the free update. It’s a big task that will require some more time, so this will arrive with the extra buildings.
-Non-English language support is also going to be arriving at a later date with the update. There is a lot of text in the game (tutorial, building descriptions etc), so it’s a sizable task.
See you soon, with a date!