Shadows of Doubt DevBlog #35: Post-Launch Progress
Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Be sure to wishlist on Steam, join our Discord or read previous dev blog entries here!
Hello detectives! Wow, what a crazy few weeks! The early access release has gone a lot better than I think any one of us was expecting, which is of course fantastic news. I’ve loved seeing the reactions to the game but mostly I’ve been working really hard to get the bigger fixes in place for the more prominent issues that you’ve been reporting. I’m aware there’s still ground to cover (especially with controllers, memory usage, performance, twitch features etc), but the last couple of patches have hopefully gone a decent distance to enabling a smoother gameplay experience.
However, I’m in need of a break for a couple of weeks— I’ve been working flat out on the game for a long while now and these last six months or so have been especially intense! So I’m keen to take a step back and regain some headspace. While I’m off though, fellow developer Josh will be continuing to work on the game, along with Monomoon and Stark on audio and writing respectively. So we should have another update good to go not long after I return towards the end of the month.
It’s worth noting that there’s been some activity on our Discord around modding, which is awesome. This isn’t currently something we can officially support (as the game is in early access there’s a lot of internal stuff subject to change before we can do that), but we’re keen to see what we can do to help implement that along our early access journey. We’ve put together a quick form where you can send us ideas if that’s your thing.
There’s still a lot to come during early access, when I return we’ll be looking forward to our first content update; themed ‘Cheats & Liars’. Exciting! Thanks for all your support!
5 thoughts on “Shadows of Doubt DevBlog #35: Post-Launch Progress”
Thanks for all your hard work! Loving the game so far, can’t wait for the fixes and content patch, but more importantly rest up and relax.
Thanks for your hard work. I love this game and I’m excited to see what its going to become over the coming months/years.
Great!Great!Great! That’s great! You are great fellows. Creative success to you. Why don’t you answer our emails? my brother and I have already sent you two! Please review the mail!This is very important for my younger brother and me.Thanks!
As a real life P.I I love this game’s take on the 1980’s noir detective investigation genre. The cyberpunk George Orwellian 1984 dystopian twist is an awesome addition to the game that breaths life into it as well. It mirrors the thought process I go through day to day in my line of work in a hyper-stylized way. I look forward to playing this game all through its development into the final product. Thank you for your hard work and this awesome Title.
We need more content, i love this game and i have already 200 hours on it but it gets boring after time – If you add A.I that can create original cases it will be cool. game is good but for long time its not that great.